Update 1 part 1


Hey there, lovely folks!

So after half a year skipping the project, I got some feedback on the game and I gathered the energy, courage and ideas to update this beautiful game.  And because I started a Software Developer course and we have Unity gamedev classes, I wanted to showcase my project. So that's the reason behind the hurry to upload it so early (before finishing the whole update).

So here is Update 1, and particularly the first part of it with some major and some minor updates/upgrades. I will also provide availability to the PC version of the game later.

It ain't much but here's the changelog ('+' means already added mechanism, '-' means it's coming up in part 2):

Gameplay:
    + Changed gun orientation based on mouse distance from the player so it can shoot precisely to all distances (almost)
    + Totally rewritten gun script for dynamic use for all guns later
    + Added ammo limit based on how many bullets is in the inventory
    - Added basic inventory system
    - Added weapon slot system
    - Added ammo pickup system
    - Changed grenade throwing system for different distance throws
    - Increased map fall damage
    - Added reload feedback animation

World:
    - Added ammo pickup stalls
    +Added more dummies to shoot at for shorter range weapons
    - Added more dummies to shoot at for sniper rifle(s)
    - Added moving targets for close range
    - Added moving targets for long range
    - Added grenade practice range

UI:
    - UI beautification
    + Added basic menu system
    - Added options menu functionality
    - Added system to show selected weapon dynamically


Thank you for the love and support, I'll work hard in my spare time to push updates in the coming months. <3 

Files

Update1part1.zip Play in browser
Sep 09, 2020

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